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Review of Samorost 3 (Samorost 3, 2016)

12 września 2025
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First, a little background. In 2003, a young Czech boy, Jakub Dvorsky, graduated from the Higher School of Applied Arts in Prague. As a graduation project he made the game Samorost. A simple point-and-click quest made on the Flash player engine. In it, a small creature, simply named by Yakub as a Gnome, saves his home, located on a meteor, from a collision with another flying object, similar to a snag. The game world is most reminiscent of Antoine de Saint-Exupéry’s story “The Little Prince”, where similar-sized planetoids were located close to each other and the hero moved from one to another.

By the way, you can play the first Samorost on the studio’s website.

After completing his studies, Jakub Dworski founded the Amanita Design studio, after which he began developing games. After 2 years, in 2005, he returned to the old project and released Samorost 2. The game has become longer, there are more riddles, the world is more complex. And all this was done better technically – more animations, a well-developed soundtrack, quality of drawing. Both the first and second games received recognition among players and critics. The cute, fairy-tale atmosphere of the game and tricky, but not very difficult riddles won the hearts of many.

Since then, Amanita Design’s games have consistently aroused interest. After Samorost they released two more projects, Machinarium and Botanicula, also well received. And so, in 2016, Yakub and his team returned to Samorost. According to Wikipedia, the new game is a remake of the previous two, although without any problems it can be considered a direct continuation. Each of Samorostov is a completely self-contained adventure of the nameless protagonist. So, what is Samorost 3??

It all starts very simply. A https://ssgame666casino.co.uk/games/ pipe falls on the lawn in front of the Gnome’s house, which at the same time allows you to listen to things and hear the sounds of the world. And the investigation into how this happened will lead the little hero onto the road of adventure.

Unlike previous games, Samorost is full-fledged. There is an inventory, there is a full-screen mode, HD graphics, everything sounds and dances. The basis of the gameplay is the same pipe. We listen to the living world surrounding the Gnome and sing along with him.

However, sometimes musical riddles are interrupted by good old point-and-click puzzles. But this time you won’t have to go online to find the passage – the game has a built-in hint function. From the pause menu we can open it at any time – however, having completed the mini-game before that.

The best thing about Amanita’s work, both previous and subsequent games, is the visuals and music. Samorost 3, in fact, is all about this. An indirect confirmation of this is that through solving puzzles the player receives “achievements”, which are displayed on a special tab in the pause menu. These very achievements are loop fragments of the music that we listened to while solving the puzzle. They can be launched – one at a time or all at once, creating unique meditative compositions from different sounds. I couldn’t resist and posted two experiments with these tools on YouTube:

Of course, there were some difficulties. I already mentioned the hint book. So, I, slow-witted, had to contact her with enviable regularity. And the mini-game that you have to complete to open the book gets boring very quickly. This seems to be a rather curious quest paradox. If you make puzzles too easy, players will complain that they are being treated like idiots. Too difficult – they will cry that only a genius can play this. It’s not easy to find the balance, and you have to give hints of one kind or another. Here, however, the book does not give a hint, but a direct answer to the question of what to do. And the thought often comes to mind that if the player has to make such concessions, maybe there’s something wrong with the riddles? However, there is one point.

The action takes place in a strange and unusual world. Local logic, and even physics, is slightly different from what we are used to. In some situations, it is almost impossible to guess what is required of the player, and therefore, without a hint, it can only be solved at random, by brute force. And you can’t make this very hint in the form of text – after all, another feature of all Amanita games is the characters who communicate in their pseudo-language. You can’t make a helper character, like in Primordia, another great quest. Therefore, a book with comics showing how to act is a forced but necessary measure.

If a character needs something from you, these clouds appear with the items necessary for interaction.
It is also worth noting that in the game you often have to wander through already explored locations, and in such cases I would like to quickly go through familiar screens. But there is no scrolling function or instant movement to the next screen. And again, just like with a book, it’s okay at first. The locations are wonderful, it’s nice to watch and listen to them – but this is only for the first two or three times. And in a situation when you don’t want to turn to a book, you rush around locations like crazy, trying to find what you missed or misunderstood – but all this has to be done slowly, while the Dwarf slowly moves his feet. By the end of the game this becomes boring – fortunately, the full completion of the game will take about 5-6 hours. In general, it is recommended to take breaks between sets.

The complaints were longer than the praise, but to be honest, I don’t have the right words to describe how good you feel while playing Samorost 3. You immerse yourself in the atmosphere of a fairy tale quickly and without question, the music is mesmerizing. At the same time, I can’t say that music comes first. And most importantly, in addition to it, there are also the game’s own sounds, which are superimposed on the music, creating a gorgeous background. The animations in the game are cute and smooth.

In short, despite some problems, Samorost 3 is a great game and I highly recommend it to anyone and everyone.

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Othercide review – it looks like a roguelike, but it doesn’t

14 lipca 2025
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Othercide – this is chess in the style of Sin City in the conditions of Gothic Ragnarok. Like any plot of any bagel, this one is presented in scattered pieces and is revealed gradually. But it begins with the fact that a certain Mother to fight with a certain entity named "Other" begins to create fighting daughters. Over the course of a week, the daughters engage in routine landings in places of bad activity, and at the end they attack the next leader of the enemy forces.

Moreover, a variety of tasks is not immediately encountered – 90% of them are simple "kill everyone". A little later you will be pampered with an escort, survival, bomb with a timer, and so on. The daughters themselves can be trained in one of three specializations –

1) Lots of damage, little defense, sword in hand

2) Lots of protection, but average damage, holding a spear and shield

3) The damage is low, there is no protection, but it fires in ranged combat with two pistols.

The first thing that captivates Othercide – this is the appearance of the game, its style. Black and white with bright red splashes, it looks incredibly beautiful and makes you fall in love from the very first frames. And the picture is complemented by gothic surroundings, well-drawn design of monsters, spectacular animation, great attention to detail and water, which floods everything around, and which gives colorful reflections, saturating the picture with dynamics. I assure you, in dynamics everything looks even cooler than on the screenshots, thanks to the water! And this is the case when not very outstanding graphics are more than enhanced by style and the ability to “present coolly”.

The second thing that captivates us is, of course, the gameplay. As I said above, this is chess. You walk through the squares, calculate tactics, guess on the coffee grounds where the enemy will go. On your side is information, brains and abilities, and on the enemy’s side is a numerical advantage and also abilities. This seemingly trite sauce is infused with two unique seasonings.

The first one may have been encountered somewhere, but I don’t immediately remember it (at least not in this form): all participants in the battle have a two-stage line of initiative and a reserve of stamina. Initiative determines the order of action, and stamina is gradually spent on movements and abilities. Moreover, if a character spends less than half of his stamina, he moves only half of the initiative bar back. If he spends more than half, then go to the very end.

This adds amazing depth to the https://won66casino.co.uk/mobile-app/ gameplay because each time you have to decide whether you want to perform more actions in a turn, but then the heroine will be vulnerable to attack for the entire initiative phase, and there is a good chance that they will get to her during this time. Or do fewer actions, but maintain mobility in case the situation gets out of control.

But this problem would not be so acute for the player if it weren’t for the second seasoning, which is unique to the genre: the only way to heal one daughter is to sacrifice another, with the same level of pumping or higher. That is, follow the thought, if your daughter, whom you have been training for several tasks in a row, who is almost as cool as her mother’s friend’s daughter, if she is suddenly wounded, then with this wound she will continue to fight further in all subsequent tasks. Or you will have to sacrifice another similarly pumped up daughter to heal this one. As a result, in every battle you literally feel every missed blow on yourself. Because now she is even more vulnerable, and the risk of losing the most powerful character is higher. And the closest boss, I assure you, will beat the crap out of you.

Option to throw your daughter into the embrasures with a thought “I’ll heal somehow later, as long as I survive the battle” doesn’t work because treatment in this game is very expensive. (unless you are a fucking casual who bombarded the authors with letters whining about the unbearable difficulty, and for the sake of which the authors introduced child difficulty, which completely erases the second spice, because there the characters are healed after each battle). By the way, I said that the game has awesome abilities that require your daughter’s blood? So, there are also incredible abilities that require the daughter’s blood, and every time there is a desire to use any of them, you have to take into account the fact that this health will not be so easy to restore!

The gameplay feels especially vivid and exciting when the situation gets out of control. First of all, it’s your own fault. I mean that if the situation on the battlefield got out of control, then you, as a player, clearly understand where exactly you made a mistake, what exactly you didn’t take into account, or even took a conscious risk, which suddenly did not come true. And secondly, you begin to study the battlefield with renewed vigor and look for a way to solve problems with the least losses. Do you want to try to defeat the enemy faster and without the blood of your sisters, or play it safer, let someone get scratched, but everyone is guaranteed to survive to the end of the mission. It is for the sake of such brainstorming that I want to play Othercide.

However, it is worth mentioning some aspects of the game:

Firstly, Basically, you only worry about your vanguard. For the squad that you send on the most dangerous missions and prepare for the fight with the boss of the week. The rest of the daughters are just for reserve and for clearing easier levels. Moreover, they are not even suitable for healing the vanguard – they are too poorly pumped. But you really worry about the leaders.

Secondly, The overall leveling up in the game is quite fast, and with skillful management of resources you won’t have to start over too often. The game has a terribly balanced ending, and daughters fully pumped up to level 15 become overly strong, which is why not a single enemy is able to seriously oppose them. But at first the balance of power is perfect.

Thirdly, the game has coins that allow you to resurrect daughters, including those from the previous cycle. That is, the game allows you to return high-level daughters. At first, such things are very rare and are perceived not as the norm, but as a luxury. But by the end of the game, you begin to perceive them no longer as a means of reviving your daughter, but as a tool for even greater imbalance of the heroines.

Fourthly, it’s not really a roguelike. That is, yes, you fail in a battle with the boss, lose all resources for the birth of daughters, or press a specially trained button – and the whole conflict begins anew – forward to the first level. But when you manage to defeat the next boss, the game carefully throws in two bonuses, one of which allows you to skip the entire completed chapter, and the second pumps up your daughters to an acceptable level, because climbing into the second era with absolutely zero daughters is suicide, and no one in their right mind would agree to this. But when starting a new game, you can choose whether you want to upgrade your daughters from birth to a high level (of course you do), and whether you want to skip the era or whether you would prefer to steamroller through the available levels. Moreover, the game has protection indicators, which, on a hero that is too pumped up for the chapter, lead to the fact that enemy attacks simply do not cause damage. That is, yes, the second walk through the completed chapter will obviously be much easier and only allows you to collect numerous bonuses, pump up a couple more levels and gain new character traits.

Speaking of character traits, as the daughters go through difficult experiences and fight monsters, they may develop some characteristics. Not at all unique and often duplicated from one character to another. And these features do not make the characters brighter, but they can affect the gameplay. Let’s say, "pride", which increases critical hits but reduces experience gained, you won’t notice much. And even more so "5% damage against plague doctors". But you will also feel the increase in action points! This dilutes the gameplay and encourages you to start the week over again, but the game does not force you to do this and is overcome, even if you continue from the last era.

Of course, as in any roguelike, there is global leveling, which is expressed in the collection of “fragments». In a special menu, these fragments are spent on certain global perks like “More health to all daughters”, these fragments are fully returned with each return in time, and as they progress, they accumulate in a conditional bank, from which they can be taken by rebooting the time loop. Well, the fact that at each time loop I had enough fragments for all the available perks repeats the thesis that the authors do not intend to force the player to delay the gameplay for dozens and hundreds of replays.

The voice acting in the game is very charismatic, but it is a little flat, as a result of which it becomes boring quite quickly. I mean that the main accompanying voice in any battle is the voice Mothers. And he’s gorgeous! This is such an eternally trembling, half-crying tone that hides the worry about each daughter, about whether she will return from the mission alive or not. The voice that experiences every wound that enemies inflict. And when the daughters successfully win without damage, she exclaims something like “Oh, my worries were so in vain!».

But this is the only mood that a mother has. She cannot speak in a different voice, tone, or mood. She even experiences joy as if through tears. She has no anger, she has no laughter. Only grief and worry, and it’s just… it’s just boring in a game designed for a lot of hours of playthrough.

The same and other voices. Voice Surgeon always scientifically vile. Voice Deacon constantly savors the torment of heroines. By the way, daughters don’t have voices. They are faceless, even if they have different faces and names (which can be assigned at birth). Not only are the characters’ voice acting always in the same tone, but the range of lines heard during battle is limited to three to five for the antagonists, and ten or two for the mother. This might not be a drawback, after all, the studio is not rich, but replicas are heard from every sneeze, from every event on the battlefield. And when you hear repeated phrases already during the first battle, this is a sign of something unhealthy, because further phrases will be repeated even more often until they begin to irritate.

But the game has music. And whoever wrote the soundtrack absolutely accurately captured the mood of the game and wrote perfectly suitable melodies for both the menu and combat scenes. Therefore, you dissolve in the atmosphere, if not immediately, then quickly enough.

Overall, this roguelike is at least worth your time. It is not persistent, it has a great atmosphere, not hackneyed gameplay, and the idea of ​​​​the expensive cost of treating the heroines adds amazing poignancy and excitement to what is happening. The main drawback of the game is its ending, which is devoid of balance, plus by that time the player will have found a dozen legal exploits that break the balance even more, and the monotony of tasks and voice acting begins to torment despite all the advantages. Well, you probably won’t like the final boss. But at the start of the game the most vivid positive impressions will await you.

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Review of Fable III. Pen samples

14 lipca 2025
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Today we will talk about the third part of a beautiful fairy tale and the Hero from the colorful kingdom of Albion, or as it is popularly called – Fable III. And if we talk about the child Lionhead Studios, It would be stupid not to remember such a person as Peter Molyneux.
As a game designer and manager, he is quite talented, but one thing cannot be taken away from him – he is a master of artistic whistling or just a bit of an amateur (well, a bit? "enough" so to speak) exaggerate. Maybe it’s not just the name of the game “Fable” (from bourgeois – “fable”), because he really likes to spread these same “fables” to ordinary gamers. And, of course, the player believes him, because he is not some kind of buffoon, he is the head of the company(!) yes, only when this above-mentioned gamer gets acquainted with the game, his trust in his uncle Peter it won’t be the same.
But the so-called talent is also worth mentioning. You see, he can be said to have invented such a genre as "God simulator"(burzh. – God Sim).This was during the existence of the game studio"Bullfrog"(bulltoad?), of which he was the leader. I think it’s clear that the game manager has a lot of potential.

So, I, like many other gamers (I hope), was looking forward to the release of Fable III. Yes, I admit honestly, I envied the owners of consoles because they had the opportunity to get acquainted with the game last year. And finally it came out on PC, a couple of days passed and I have it, but now I finished it. “Everything is fine. “- I asked myself, but I assure you that I would like to ask the developers this too. I extended this pleasure over three days, several hours each. I really wanted this, albeit insignificant, time to be spent with pleasure and I tried to close my eyes to all sorts of unpleasant little things, but it didn’t always work out.

* Willy-nilly, I still mentioned the duration before I really got to the review of the game itself. And it’s time to fix this*

From princes to dirt and back
At the beginning of the game, as in the second part, we have to choose the gender of our hero, only, unlike its predecessor, here the future hero is not a commoner, but a member of the royal family, and even the child of the hero from Fable number two. By the way, we will no longer see the character’s childhood; the adventure caught the hero at the beginning of his adult life.
The beginning of our story is quite enviable – we live in a castle, our brother (his name, by the way, is Logan) is the king of Albion and everyone reveres us. But the fact is that our brother didn’t turn out to be a very good king, so to speak – he legalized child labor, overloaded people with taxes, brought cities to decline and famine. A kingdom on the verge of revolution. Our hero, of course, is not happy with this, for which he gets hit in the neck by Logan and ends up under house arrest. Fortunately, our faithful servant understands that the matter is rubbish and arranges for us to escape. And being deprived of a home and penniless in his pocket, our hero, either in order to save the people, or from the thirst for power, decides to lead the revolution. And now our hero faces a long… although most likely not a very long path from the snowy Khmarye back to the royal palace.

Inside view
RPG – this is the title the developers gave to the game. But, excuse me, it doesn’t look like the RPGs we’re used to, because it has several unusual features, but whether it’s good or not, everyone will decide for themselves.

"Path to Power"
You have https://betokaycasino.co.uk/games/ collected a sufficient number of guild seals, which is an analogue of experience from other RPGs, and you want to improve your skills? Welcome to the place called "Path to power" – this is something similar to the astral. It is a path divided into sectors that open as you progress through the storyline. In each such sector there are several chests with different skills, which require these same seals to open. There is nothing special among the skills – increased damage with a sword, firearms and magic, new spells, a bunch of unnecessary emotions and several skills to be a successful entrepreneur.

On the way, the Hero will face many dangers and adventures, in which he will have to rely not only on strength but also on his mind.
Although no… Perhaps only by force… Yes, only by force. Even though our protagonist grew up in a castle, he was trained to swing a saber, and how! Look, with one blow the sword breaks like a dry twig! But seriously, it all comes down to pressing one key. And this is in an RPG? No combos, no skills, just one key. The choice of weapons is not great – a sword or a hammer, a pistol or a rifle and a glove that creates magic. The style of play depends on the choice of weapon – if you use a sword or a pistol, you will hit quickly, but weaker than with a hammer or rifle, which in turn will hit slower. Any weapon can be upgraded, but it comes down to tasks like this: “Kill 50 civilians and get +16 attack”. Also, depending on the character and his actions, the weapon will change. As for magic, it’s just a terribly powerful thing, since there is no mana or casting time. Pressed the attack key a couple of times – *watch, watch* and the enemy died. Therefore, I imposed a ban on myself never to use it in order to make the game more interesting for myself. And there is one more nuance – at first you can wear only one glove of magic, which means you can use only one magic, but in the middle of the game you will have the opportunity to purchase the ability to wear a second miracle mitten for guild seals. Unfortunately, you won’t be able to wear the third glove anywhere.

Oatmeal amidst the battle, sir?
There is no inventory as such in the game. It was replaced by the so-called "Asylum". Getting there is quite easy – just press Esc, and voila, you’re already there. As you understand, this is a pause. You can go there at any time, except during the cutscene. In this place you can change clothes, weapons and appearance.e. hairstyle, facial hair and tattoos.
There are most likely difficulties with clothes in Albion, because I didn’t find any other explanation for the fact that the choice of costumes is rather scarce, and they cost more than a luxurious house. But the developers gave the opportunity to decorate things… You know, a rather dubious exchange.

The dog is the hero’s friend
Even before the game came out on PC, looking through the screenshots, I noticed a dog in them and for some reason it reminded me very much Torchlight, “Okay,” I thought. Now I realized that a pet there was much more useful, but a local animal can be useful, even though he (or she)? We were not given any hints about the gender of our companion) and cannot attack an enemy, but is capable of finishing off someone knocked to the ground or heroically taking part of the damage. The dog is also endowed with the ability to find treasure chests and underground hiding places.

Fable 3 could be… weird
Here you can go back to the beginning and remember Molyneux again. After all, after players neglected many interesting features in Fable II and simply ignored them, Peter got offended and said something like this: “You don’t need it.”? Okay, in the next part we’ll throw it all out!"So the fact of the matter is that he threw out everything, both necessary and unnecessary. There is simply no role-playing component left.

The social part involves dancing, playing pats, whistling and burping in your face. And if you want to start a family, then in addition to the above actions you also need to complete a quest, such as bring it, give it a kiss and give a ring. We watch the cut-scene of the wedding and you are a newly-made family man, congratulations. We go with our significant other to the bed, do the job and, voila, you instantly have a baby, congratulations.

Let’s move on. Have you played Mass Effect, Dragon Age or The Witcher?? You probably remember how many answer options there were for each interlocutor’s remark? Here you just sit and listen to the dialogue, but sometimes you will still be given the opportunity to choose the hero’s action, only the choice comes down to the banal “good” and “bad”. And in case of a “bad” answer, they will begin to explain to us that it is so bad and I am a very angry person. And the worst thing about this is that they won’t let me explain why I did what I did, what pushed me to commit this crime.

Did you like the interface in the last two parts?? Whether you answered “yes” or “no”, it doesn’t matter. There will be no “like” – “dislike” or “comfortable” – “inconvenient”. He’s just not here. As they say, “No interface, no problem”. But, unfortunately, they are present. Sometimes it’s difficult to find out about the hero’s health status, and the bloodscreen appears when our character dies after receiving a couple more hits.
As for the graphics, no matter how banal it may sound, the graphics are not like in cruise, which is good. She’s not that good or bad here, she’s “beautiful” or something, “kind” and, most importantly, “fabulous”.
The musical accompaniment is excellent. Russell Shaw knows his stuff.

The world is yours
The game also has an economic part – we are allowed to buy almost any building in Albion and receive income from it. But first you will need to knead dough for two hours, play the lute or forge swords. There is nothing complicated in working part-time, we just need to press two, and later three keys.
And having accumulated enough funds, you can start a machine for the production of gold, which will be very useful to us in the future.
It’s no longer a secret that in the end we will have the opportunity to rule the kingdom. And by the word “manage”, I mean again the choice between “good” and “bad”. Only if, as a king, we do something bad, no one will say to us “A-ya-ay!». Here the developers present us with a difficult choice – to be an evil king, that is, to steal money from the people for the army in order to protect their inevitable death, or to be a good king – to donate money to people from the treasury, but in the end watch their death. Sometimes making decisions is not so easy.
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The game should not be taken seriously, you just need to play it and enjoy it. After all, this is the same “Fable” from the same series that is loved because it is interesting and fun to play.

Damn, I sat at home all day and didn’t know what to do, so I quickly jotted it down. It was interesting to try.
There was a problem with the screenshots, well, I think these will work too.

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Review (opinion): Valkyria Chronicles 4

29 czerwca 2025
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If you have already read other reviews and come across a statement like: "It’s still the same Valkyria Chronicles", then I won’t be original in this. Is it worth noting that this statement literally. Everything here: the basic mechanics, visual style, even leveling remain the same. But if they ask me: “play first part or fourth(portable parts we will not consider), I’ll say: "PLAY BOTH"!»But here I will only talk about four.

Events Valkyria Chronicles 4 develop parallel to the first part. Again Second European (analogue World War II), again Federation(Allies), Empire(Germany mixed with Russian Empire) and small Gaul(it’s more complicated here…). However, this time the focus shifted from the Gallic troops to the Federation troops (And to be even more precise, the troops Kingdoms of Edinburgh (United Kingdom)).

…from which energy is generated, fuel and even medicines are made. In general, nothing new..

During the period when the Empire attacked Gaul, the Federation launched a large-scale operation "Northern Cross"(“Northern Cross” as translated by the team The Miracle), whose goal is to capture the capital of the Empire. And one of the most important cogs in this almost suicidal mission is squad "E"(English).).

I won’t go into more details of the plot, but if we consider plot in general, then he came out enough not bad. This is definitely not a masterpiece, but it fully fulfills its task of maintaining interest in the game. However, there is one nuance that may negatively affect its perception. Unlike the first part, in Valkyria Chronicles 4 There are significantly fewer staged cut scenes, and those that exist usually show either something epic or have a comedic and even erotic nature. It’s a little frustrating. But there is also something that significantly compensates for this shortcoming – this characters.

This is the format in which you will receive plot details throughout almost the entire game. It is worth recognizing that these fragments received an upgrade in the form of the presence of rare staged moments in them, but this does not negate the fact that there are too many of them.

Characters – she is one of the strongest points of the series Valkyria Chronicles and the fourth part no exception. One might even say that in this regard, the fourth Valkyrie somewhat surpassed its progenitor. If at the beginning of the story it seems that heroes do not have more than two character traits, then by the end each of them will have time to reveal an unexpected side of themselves, which is why you will love them even more. All this, perhaps, is due to the fact that more time in the plot began to be devoted to some everyday things, which in the first part were usually taken out of the main chapters. In addition, in local history there was a place for revealing the main villains. Almost all of them have interesting characters and clear motives, and by the end you even begin to empathize with some, and even feel sorry for some.

A dog named Ragnarok is a kind of symbol of Squad “E”, but he takes practically no part in the plot.

But basiccharacters are one thing, characters are completely different minor. IN Valkyria Chronicles each member of the squad is a full-fledged individual, but if in the first part these were only sets of characteristics and peculiar behavior on the battlefield, then in Valkyria Chronicles 4 everything is different. Now almost every fighter has their own unique mini-story (“almost everyone” – this is because the story is usually connected with three characters at once, focusing on one of them in particular). These stories help to better understand the character, as well as reveal his hidden potential. True, to open these stories, the character must be actively used in battle.

And here I think we can move on to what it does Valkyria Chronicles game, namely, to gameplay.

Gameplay Valkyria Chronicles represents step-by-step tactics. The game contains t.n. system Battle of Live Tactical Zones (abbreviated BLiTZ),the basis of which is the movement of units on the map. The game is divided into the player’s turn and the opponent’s turn. Both the player and the opponent are given a certain amount of command points (quantity depends on leaders in the squad), which are spent on choosing a fighter or vehicle on the strategic map, as well as on distributing special orders, which give various buffs. Once you have chosen a fighter (or technique), the game takes you to the battlefield where you can control the unit directly. At the fighter’s (like technology), depending on his class, there is a certain amount movement scales. Besides this, a fighter can do one action, such as a shot, a grenade throw, or healing. During shooting, the game takes into account each individual bullet, the radius of their spread, as well as the distance to the target (affects damage). In addition, during your actions, enemy units will not just stand in a pillar (same as yours during your opponent’s turn). If they see a fighter approaching them, they will open fire on him, which is guaranteed to remove some of his health. Therefore, you should think about your actions in advance before going on the attack. The game also does not limit you in the use of units. You can spend all your command points on one fighter, but with each new action his movement scale will decrease (first a quarter, then half, and then the scale is only enough for a couple of steps).

Character traits also play https://milyon88casino.co.uk/mobile-app/ an important role in combat. During the game, if certain conditions are met, the character may receive a buff or debuff to the characteristics.

In general, the whole essence of the system BLiTZ only revealed when you try to complete the mission in 1(ideally)-3 moves (sometimes 4 if the mission has special conditions). The tasks generally contribute to this, t.To. most often the task on them is not to kill enemies, but to capture the main base, which, with the correct use of certain classes and orders, is even easier and faster than it seems at first glance.

And everything that I described above applies to all games in the series, including laptops. Now let me tell you what Valkyria Chronicles 4 different from everyone else.

Firstly, from the obvious, a new class of fighters has been added to the game – Grenadiers. These are fighters carrying a portable mortar with them. They shoot far and hurt, but the movement scale is the same as Lancers (fighters with anti-tank weapons). In general, this is a fairly useful and effective class, but it needs to choose a mortar for the situation each time, because.To. weapons are divided into anti-personnel and anti-tank.

We also added new equipment – Armored personnel carrier. With its help, you can move soldiers across the battlefield without fear of enemy machine guns and grenadiers and without wasting their movement scale. This is, in general, its entire function, but it is only thanks to this that the armored personnel carrier is the most useful vehicle in the game. After all, as I wrote above, it is the transfer of units in this game that is of greater importance. It, just like the traditional main tank, can be upgraded.

Helps the movement of fighters and a new order to the leader – Escort. With its help, one of your leaders can take up to two fighters with him once per turn and lead them the same way without wasting their scale. Accompanied fighters can also help eliminate the enemy by inflicting additional damage on him with their weapons.

In general, the list of orders has also expanded noticeably. In particular, orders appeared ship Centurion. With its help, you can detect the enemy in the area in advance, conduct shelling, evacuate the wounded and repair equipment. This also significantly expands the possibilities, but, unfortunately, the game has much more useful orders, so you don’t have to use the ship at all. The ship itself is also upgraded and plays a significant role in the plot.

This ship not only looks unusual. It is capable of splitting a very thick layer of ice and has good speed and maneuverability. It’s just a pity that they won’t let you drive it..

There is also an opportunity to choose a leader from minor characters. As I briefly mentioned above, leaders – these are characters that give an additional command point in battle. In the first and other parts, the leaders were the main characters who do not have the opportunity to finally die in battle (and minor charactersmay be killed and you won’t get them back until the end of the story). And in fact, this was their entire role, but with the advent of a new order in the four, they became much more valuable units.

In general, these are all major innovations, otherwise pleasant small changes. So, equipment now costs one point (in the first part the tank cost two) and tanks no longer have a separate track integrity strip. This simplified the game to some extent, but not so much as to write it down as a minus. Appeared Last chance, giving a fighter after death a chance to get up and take another action, or fall, but give a buff to the nearest ally. Missions began to be diluted more often special conditions, like the presence of deep snow, blizzard or fog, and sometimes the game can throw additional goal. Also, characters can now equip not only new weapons, but also some item that increases characteristics.

About the visual style. This is a mixture of anime and comics (in this case, manga most likely), made in watercolor colors. It looks quite good and, importantly, the first part and the fourth, thanks to such a visual, quite stand the test of time. Although during the game you will have to get used to the white frame around the screen.

Musical accompaniment the game remains at the same level as in the original, that is, everything is the same excellent. It’s not surprising, t.To. participated in its creation original composer. Well, this is also because the game, in addition to its own tracks, sometimes likes to include something from the original in order to put pressure on nostalgia and further confirm the opinion that this is all the same Valkyria Chronicles, which already more 10 years.

Several DLCs have already been released for the game, some of which are dedicated to meeting the characters of the first Valkyria Chronicles. These additions turned out to be quite worthy and are definitely worth going through for every fan.

As many have already noted, the fact that the game completely repeats the first part is really its main plus and the main one minus. The developers simply took and did not change anything in what worked perfectly in 2008 year, but significantly expanded gameplay possibilities And filled the game with even more content (particularly related to minor characters). And yes, plot presentation in this part got worse, but thanks excellent character development he doesn’t let go until the very end. I think the game still deserves a number "4" in the title.

The game also has post-game content. It includes more complicated battles, additional levels of upgrading everything, as well as additional episodes and an expanded ending.

I think I’ve written enough text to explain what it is Valkyria Chronicles and why at least part four definitely worth a try. And I hope you were able to read all of this, I will be glad to read criticism (adequate only, without insults and all that).

The game is available on platforms: PlayStation 4, Xbox One, PC (Steam), Nintendo Switch

Average completion time: 25 hours, excluding additional episodes and battles.

Multiplayer: absent.

Voice languages: Japanese And English.

Translation: fan text cracker.

I have everything.

Enjoy playing good games.

P.S: I bought the game two years ago when it came out, but I only played it recently, because.To. I was waiting for the release of the cracker.

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